If you have been playing the Dungeons and Dragons games, you will agree with me that spells are indispensable. However, there are spells that are not mandatory for a player to use. You can only choose those spells if you feel like you could use them.

On the other hand, there are spells that are a must for you. You should take cognizance of these spells while planning your campaigns. The usage of these spells will do many tricks for you during the game proper. If you don’t already have the spell cards, I am leaving you a link to my best amazon pick to save you the hassle of going through the endless amazon store looking for spell cards.

In this article, we will be discussing one of these “Must have” spell called TELEPORT. We will get you started about everything you need to know about the Teleport 5e spell and how best to utilize it for your own advantage. Let’s get you started.

Teleport 5E

Teleport 5E is a very long spell. It is also very complicated and you need to know what you are doing to land this spell effectively. Sometimes, the kind of spell that a player will use is dependent on their battlefield character. If you are a bitterly offensive battlefield character, you may choose the fireball or even the meteor swarm, if you are a defensive character, spells like a shield, invisibility, gate, etc. Then if you are a healer, you could choose healing spells such as cure wounds, goodberry, life transference, spare the dying, etc. That said, let us see what teleportation is all about.

What is Teleportation?

According to the Players handbook, teleportation is a spell that transports you and eight other creatures of your choice within sight range to your selected destination. It also gives you the leverage of transporting a single object within your sight range to your destination of choice. This teleportation is very important in the DND 5e games. Oftentimes, it is used to steer clear from the enemy’s grasp. If you target an object for teleportation, this object should be able to fit inside a 10-foot cube. The same object should only be carried by a willing creature.

It is important to get a player’s handbook. If you don’t already have one, you can get one through this link. If you need the Players handbook with DND dice and a complete printable kit-DND core rule book all in one pack, click this link This will save you some cash than having to go buy them separately but you will have to pay more upfront. DND starter set accessory However if you don’t have the funds at this time to purchase one, we got you covered as we will supply you with the most important statistics for Teleportation excerpted from the Players handbook.

Statistics from the Player’s handbook

Casting time: 1 action

Component: V

Range: 10 feet

Duration: Instantaneous

Classes: Wizard, Sorcerer, Bard

School: Conjuration

Level: 7th Level conjuration

While using this spell, the destination you choose must be very familiar to you. It must be a destination which you known to you and it must be on the same plane of existence as you. For example, if you are in the material plane, your destination should be a place in the material plane likewise.

Who can cast the Teleportation spell and how is it cast?

It is very important to know the person that can cast the Teleportation spell. First off, as we have already shown in the statistics above. This spell has a range of 10 feet and Wizards, Sorcerers and Bard are allowed to cast this spell. The effect of the teleport spell is instantaneous and you will be able to transport 8 willing creatures to a place that you know. You can also teleport one object during this spell but it has to be an object that can fit into a 10-foot cube.

Note, only willing creatures can be teleported. It is also worthy of stress to also mention that only willing creatures can carry the object that you wish to teleport. Attempting to teleport an unwilling creature or have an unwilling creature carry an object which you wish to be teleported will lead to an utter failure.


Familiarity is very important in teleportation. The more familiar you are with the destination, the greater the chances of arriving at your destination in peace. We will define terms that are associated with the familiarity of your destination to get you started

Permanent Circle: This is a teleportation circle usually located in the destination place you want to teleport to. It is very important to know your permanent circle as it helps you to arrive at your destination successfully.

Associated Object: This is when the character possesses an object/objects that are gotten from the location to which they are teleporting to. It could be a material from the destination or belonging to a creature that lives in the destination.

Familiarity levels

The familiarity measurement is a measure of how well a particular teleport destination is known by the user. They are subdivided into different categories from very familiar to unfamiliar

Very familiar: This is when you are very familiar with the destination you are about to teleport to. Knowing the destination very well will increase your chances of arriving at the destination safely.

Studied Carefully: This is when you have enough information about the teleport destination but haven’t quite visited the place often. You could still know your way around the place because you have at least visited the place.

Seen casually: We all have places that we have visited quite a few times but we barely know a lot about those places. This is an example of such. You have visited the place a few times but you’re not familiar with it.

Viewed once: You have seen this destination once but you have not really visited the destination.

Description: You have information about the destination from sources such as books which you have read, maps, and other verbal descriptions from people who have read about the place or visited there themselves.

False Description: This is a destination that doesn’t exist. Chances are that they once exist but now are extinct or bereft of their dwellers. This is the worst of it all as you may not arrive successfully.


One mystery about teleportation is that you don’t know whether or not you will arrive safely at your desired destination. However, your familiarity with a place can determine to a great extent whether or not you will arrive at the exact location. It is either you and your companies arrive safely or not to the destination. We will see the different variants of the places

On Target

This is when you and your company arrive at the exact location to which you subscribed to. It is said that you are “On Target” destination.

Off Target

This happens when you and your company do not arrive at the exact location but a random distance away from a random direction.

Similar Area

You and your group are not teleported to the exact destination, but to a destination that is similar to the exact destination. This similar destination can be either far or close to the exact destination. If you are lucky, you will get a similar destination close to the exact destination.


This is an instance where teleportation goes wrong. All the parties involved in such teleport takes a 3d10 damage and the Dungeon master rerolls to see the teleport spell took the teleported creatures to.

DM Teleport Table Rolling

The Dungeon Master oftentimes called the DM who is the game organizer and participant in charge of creating the details and challenges of a particular adventure rolls on the teleporting table to see what happens depending on the familiarity that you have with the object.

You have greater chances of securing an “on target” roll by knowing your destination or a teleporting circle very well. Nevertheless, the more unfamiliar you are with your destination or teleporting circle, the greater exposure you are to unfortunate accidents. By the way, the dice rolling is a D100.

Teleport in combat

Teleport is a very admirable spell to use in DND 5e. It is mostly used by characters especially when they are being dominated. I like to think of it as a defensive spell. It allows you to be MIA in combat while you go and ready yourself to face your enemy.

However, before you use this spell, you will have to discuss it with the Dungeon Master to make sure you can even use it. Don’t use teleport when you don’t know what you’re doing.


Must I teleport to a perfectly-known destination?

It is very crucial to know the destination you’re teleporting to. However, if you know the place you’re teleporting to but are not too familiar with it, teleport can also work but to your own peril. What do I mean? It makes sense even in the physical world.

You don’t want to travel to a place where you barely know anything. Life will be a misery for you in such places because you don’t know whether or not you could understand their language or accept their culture. You don’t even know if your race is even accepted in their community. It is too dangerous. If you must teleport, let it be that you are familiar with the destination. When you teleport to an unfamiliar destination, the higher chances you have of not arriving successfully.

Where are best places to teleport?

The best place to teleport is totally dependent on you. However, here is a generic place where you could teleport to. You can teleport to your home, castle, community,

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