Life they say is a precious gift and every one of your party members value theirs as much as you do yours. In fact, if you do a little deep thinking, you will realize that with all the use of spells and shenanigans, creatures are just trying to preserve their life. False Life allows the caster to tap into necromantic energy to provide themselves with a number of temporary hit points. Temporary hit points function just as regular hit points except that they cannot be healed and do not stack.
What is False Life Spell?
The False life spell is a level one necromancy spell. It has verbal, somatic, and material components and the casting time is 1 action.
Bolstering yourself with a necromantic facsimile of life, you gain 1d4+4 temporary hit points for the duration.
At Higher Levels: When you cast this spell using a spell slot of second level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
False Life Attributes
It is important to get a player’s handbook. If you don’t already have one, you can get it through this link. If you need the Players handbook with DND dice and a complete printable kit-DND core rule book all in one pack, click this link. This will save you some cash than having to buy them separately but you will have to pay more upfront. However, if you don’t have the funds at this time to purchase one, we got you covered as we will supply you with the most important statistics for the False Life spell excerpted from the Player’s handbook.
Spell name: False Life
Spell School: Necromancy
Casting time: 1 action
Duration: 1 hour
Range: Self
Target: Self
Component: V, S, M (A small amount of alcohol or distilled spirits)
Class: Sorcerer and Wizards.

Spellcaster Requirements for False Life
To utilize this spell, there are basic requirements that will be met by the spell caster. Here are the requirements;
- You must have this spell in your spell list
- You need to be able to talk with your mouth to cast this spell since it has a verbal component.
- Since the spell has a somatic component to cast, you should be able to move your hands and body.
- The spell also requires a material component to cast, therefore you should have a small amount of alcohol or distilled spirits with you.
How does the False Life Spell Work?
The False Life spell is a first-level necrotic spell that is available to sorcerers and wizards. The casting time is 1 action and it has verbal, somatic, and material components. Due to the fact that the spell has three components, it is even more difficult to cast it during combat. The object for the material component is a small amount of alcohol or distilled spirits.
The range and target of the spell are for Self and the effects last for an hour. This is enough time for you to do what you have to do.
Who can use False Life?
Not all spells are available to all classes and subclasses. The False Life spell is no different from the rest of the spells. Therefore, this spell is available to only the Sorcerer and Wizard’s classes.
However, the spell is also available to some subclasses namely; Bards, Eldritch Knight or Arcane Trickster, Clerics of the death, and Grave domain.
Can I stack False Life with itself?
False Life gives Temporary Hit Points, and those Hit Points can’t be stacked with each other. The only way to gain more HP with this spell is to cast it with higher-level spell slots. Therefore stacking false life with itself cannot work.
Can I stack False Life with an aid?
Yes, Aid is a 2nd level spell available for Clerics and Paladins that increases the maximum hit points of the targets. That means that it doesn’t collide with any spell or ability that gives temporary HP, which includes, of course, False Life.