As their name implies, the D&D Tortle 5e race has turtle-like physical features. They are known to be great farmers. Tortle race prefers to live a simple life and can be found on the Savage Coast of Mystara. They are naturally peace lovers but won’t hesitate to protect their territory against attacks and invaders. Tortles are great tankers. To most Tortles, life is more or less an adventure which they most take full advantage of.
D&D 5e Tortle General Info
- Languages: Common and Acquan
- Average Life Span: 50 years
- Activity Circle: Day
- Favored Climate: Warm, Temperature
- Place of Birth: Sandy Coastlines
- Favored Terrain: Swamps and Forests
- Size: Medium
- Tag: Tortle
- Type: Humanoid
Tortle Appearance Summary
- Weight: 204 Kg
- Height: 5 to 6 feet
- Distinct Physique: Yellowish skin, Shell, darker back.
- Subraces: Softshell, Razorback and Desert.
D&D Tortle 5e Physical Description
The Tortle 5e physical attributes of both a human and a turtle. So, you can rightly classify them as humanoids. The physical traits they share with a turtle are that they have shells on their back and belly and leathery skin. The physical traits they share with a human are that they can work upright just like a human and then have the same hands as a human. Although their arms are quite thicker than that of a human and they can use any weapon a human can. The adult Torte stands at an impressive height of 6 feet and weighs as much as 750 pounds. Most of the 750 pounds weight comes from their shell.
When it comes to clothes, the Tortle doesn’t like to be in one, but you can always find them wearing cloaks, harnesses, or belts. These clothing items are specifically to enable them to carry weapons or essential tools.
Although the Tortle has no teeth, their bites are very vicious and can cause major harm to an opponent.
The Tortle D&D 5e
D&D Distinct Character Traits
These are some of the character traits that make the D&D 5e Torte different from other DND races in the Dungeons and Dragons game and how to use it to your advantage in the game.
Walking Speed: 30 feet base
Age: The young tortle gets to crawl for weeks after birth. They gradually learn to walk on both feet after some weeks. They reach maturity at 15 years, adulthood at 50 years and can live for as long as 365 years.
Ability Score Increase: Strength score increases by 2, while the wisdom score increases by 1.
Languages: The Tortle communicates with the Common and Acquan languages. In other words, they can speak, write and read perfectly in both languages.
Hold Breath: The Tortle has the ability to hold their breath for about 1 hour. This helps them stay underwater for a while even though they are not natural swimmers.
Claws: The Tortles have claws and they don’t hesitate to use them as weapons. You can use the claws to make unarmed strikes. The damage can equate to 1d4+ your strength modifier.
Defense: You can apply the shell defense when playing with this character. It is possible to gain +4 bonus to AC from the time you remain in the shell until you emerge. The advantage of doing this is that you get to save strength. The disadvantage is that you cannot take any action as long as you remain in the shell. The exception is if you take a bonus action.
Armor: The Tortle character cannot wear armor as a result of its shell. Thus, don’t get points from natural armor other than the shield’s bonus. Rather, you can take full advantage of the shell as a defense tool.
D&D 5e Tortle Names
The name of a Tortle bear depends on the gender or family. The following are the D&D 5e Torle names:
Family Names: Nyanja. Mwala, Thanthw, Anthu, Chilan, Galu, Lanpansi, Dzuwa, Tengo
Male Names: Gad, Lanu, Dustu, Nastas, Grok, Mahkah, Arre-Catte, Aranck, Beshiltheeni, Kanuna.
Female Names: Macawo, Talulah, Ehawee, Kuwanyamtiaw, Mituna, Sokow, Anna, Abetzi, Anna
D&D 5e Tortle Subraces
The 5e Tortle race is further subdivided into 3 subraces which are:
The 5e Softshell
The Softshell tribes live beside the coast or Riverside. The Softshell is ever ready to lend a helping hand when needed making them the most friendly of the entire subrace. As their race name implies, their shells are fleshy and flat and not really for protection.
Ability Score Increase: Your Wisdom score increases by 1
Nature Armor: 13+ your Dexterity Modifier
The 5e Razorback
The 5e Razorback live in swamp areas and marshland. Their name explains their physique, that is, they have sharp edges on their shells. When compared to other subraces, they are the most aggressive.
Razor First: Using the Razorback, you can use the barbed fists as a weapon that can deal damage equal to 1d4 + your strength modifier.
Razor Back: Also, you can use your reaction when you are struck within 5 feet to make the attacker take a 1d4 piercing damage using the sharp barbs on the shells.
The 5e Desert
As their name implies, you can find this race in the mountains, deserts, and other arid paces. The Desert subrace is selfish and doesn’t care much about the other races. Unlike the Softshell, the Desert has a hard round shell.
Ability score Increase: Your Constitution score increases by 1.
Shell Master: This is where the hard shell comes in handy because the hard shell can be used to block out deadly attacks from opponents and save throws.