Understanding Shatter 5e Spell

Believe it or not, thunderous sound instills fear in many creatures. The shatter of sounds makes any creature’s hearts sink within them even before going into real combat. According to sources, the sound of shelling and bombing killed a lot of people during the world war even before the war came to their doorstep.

The shatter of sounds can change the course of war if one uses it to their advantage. It could cause confusion, imbalance, and an air of fear. 

In the Dungeons and Dragons games, the shatter spell when used rightly can be a force to turn the course of the war. When wielded rightly, it could cause a devastating effect on enemies. Furthermore, with a little homebrewing, you could make this spell to be more interesting and lethal than it already is.

In this article, we will teach you how to use the shatter spell and how to turn it to your advantage so that you can scare enemies away, cause confusion and change the course of the war. Let’s get started.

What is the Shatter Spell?

A sudden loud ringing noise, painfully intense, erupts from some extent of your choice within range.

Each creature during a 10-foot-radius sphere centered thereon point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made from inorganic material like stone, crystal, or metal features a disadvantage on this saving throw.

A nonmagical object that may not be worn or carried also takes the damage if it’s within the spell’s area. a robust resonant sound painfully intense sounds of the specified point within the range of the spell. Each creature features a sphere with a 10-foot-radius sphere centered thereon point that has got to make a Constitution saving throw or it suffers 3d8 thunder damage. If successful, the damage is halved. A creature made from inorganic materials like stone, crystal, or metal, makes its saving throw with an obstacle.

Shatter Spell 5e Statistics

 It is important to get a player’s handbook. If you don’t already have one, you can get one through this link. If you need the Players handbook with DND dice and a complete printable kit, DND core rule book all in one pack, click this link This will save you some cash than having to go buy them separately but you will have to pay more upfront. However, if you don’t have the funds at this time to purchase one, we got you covered as we will supply you with the most important statistics for the Pass without trace spell excerpted from the Players handbook. See also the D&D Spellbook Card.

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (A chip of mica)

Duration: Instantaneous

Classes: Bard, Sorcerer, Warlock, Wizard

At Higher Levels: once you cast this spell employing a spell slot of or higher, the damage increases by 1d8 for every slot level above 2nd.

Delving into the Shatter Spell 5e

The shatter spell is a second-level evocation spell. Because it is a second-level spell, it needs a second-level spell slot or higher to cast. The spell’s effect is instantaneous and the spell is reserved for the Bard, Sorcerers, Warlock, and Wizard classes. The Shatter spell also requires the vocal, somatic and material components to be triggered.  We will explain the following component in a jiffy.

So, when the Shatter spell is cast, you have to choose a point within 60 feet from which the loud noise erupts. Any creature within a 10 feet radius from that point will need to make a constitution saving throw. If they fail, they will have to take a 3d8 thunder damage or half the damage on a successful save.

Components of the Shatter Spell

There are 3 components needed to pull off a Shatter spell. These components are the Verbal, Somatic, and Material components. We will explain the three components to get you started. For a spell like a Shatter spell that needs these 3 components, you will be well on your way to succeeding in the activation of the spell.

The Verbal component: As you already know, most spells if not all require the spell caster to chant or mutter some mystic words or abracadabra. If you have this spell and you don’t have the perfect abracadabra for its activation, the spell will not work.

The Somatic component: This component is a basic part of casting spells. Many spells would require some sort of motion for the casting creature to perform it. In situations where the spell caster cannot pull these motion stunts, the spell cannot be activated.

The material component: Sometimes, you would need material to be able to cast a spell. This is not always the case as some spells can be cast without having any material. An example of a material component that is required to cast the Shatter spell is a Chip of mica.

Who can use the Shatter Spell?

The Bard, Sorcerer, Wizards, and Warlock can use the Shatter Spell when they get to the second level. 

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