Understanding Identify Spell 5e

It is not at all times that we know for sure what we do. Sometimes we decide to take a leap of faith while sometimes we don’t have the luxury of chances to do just that.

During your Dungeons and Dragon’s games, there are a plethora of instances where you would need to check out a portion or significant other things. You need to know the purpose of each portion for sure and you don’t have the luxury of guessing. This is when the Identify Spell 5e comes in pretty handy.

Identify 5e will really save you and your party members on a rainy day. Apart from saving you, there is this confidence that comes with doing things without guessing. That confidence alone is enough to strengthen your party members if they are faint. Furthermore, if you are a Bard or Wizard, using this spell will make you stand out from the other party members and they will see your real worth.

What is Identify Spell 5e?

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires Attunement to use, and how many Charges it has if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.

If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.

It is important to get a player’s handbook. If you don’t already have one, you can get it through this link. If you need the Players handbook with DND dice and a complete printable kit-DND core rule book all in one pack, click this link. This will save you some cash than having to buy them separately but you will have to pay more upfront. However, if you don’t have the funds at this time to purchase one, we got you covered as we will supply you with the most important statistics for the Identify spell excerpted from the Player’s handbook. See also the D&D spellbook cards.

Identify Spell 5e Statistics

Spell: Identify

School: Divination

Spell Level: First Level

Casting Time: 1 minute

Range: Touch

Components: V, S, M (A pearl worth at least 100 GP and an owl feather)

Duration: Instantaneous

Classes: Bard, Wizard


Identify Spell 5e Attributes

Delving into the Identify spell 5e

The Identify spell is a first-level Divination spell that lasts for only a minute and its effect is instantaneous. You touch a magical object and the spell gives you the ability to learn the properties of the object you touched and other affiliations affecting the Objects. These affiliations may be whether or not the magical object is affected by a spell, any charges it might have and if it needs to be attuned to be used, etc.

Who can use the Identify Spell and how?

The Identify Spell 5e can be accessible to the Wizard and Bard classes. Since it is a first-level spell, it needs a first-level spell slot to cast.

The Identify spell can be cast in two different ways.

The first method of triggering this spell is common to most D&D players. When you touch the Magical object or a creature, the spell gives you the ability to learn the properties of the object you touched and other affiliations affecting the Objects.

The Identify spell can also be cast by using ritual casting. This involves casting the spell normally but in this case, no level one spell slot is used.

When to use an Identify Spell?

There are several occasions where the Identify spell will be very invaluable to you in particular or to your party members in general. We will cite a common use case of this spell.

Let’s cite this example. You are just coming back from a battle and there is something in the air that is not just about right with one of the party members. A changeling must have infiltrated your friends to get vital information or one of your party members who you believe is under a spell has been acting weird. It could also be that an enemy has used the Disguise Self spell to change their physical appearance so as to infiltrate your camp. These are good use cases where the Identify Spell should be cast.

You touch the suspected party member that has been acting weirdly to unravel their intentions and whether or not they are under the influence of a spell. If they are, such creatures would be pinned down and dealt with. This also saves the party from divulging relevant information to the wrong ears.

What if the creature or object is not in range?

I have been asked this a lot. What if I want to identify a creature but unfortunately they are not in touch range. Are there other ways I could still use the Identify spell on them?

The answer to this question is a No. There are two ways of casting the Identify spell in Dungeons and Dragons 5e. These two methods require the spell caster to touch the creature or object in order to learn from them. Also, the Player’s handbook expressly states that the spell range is Touch. So you cannot identify creatures that you cannot touch.

Can Identify ever fail?

It depends on the conditions. If you meet all the requirements in casting the spell as provided in the Player’s Handbook, the spell cannot fail. However, if you are lacking one of the ingredients, it will fail obviously.

Does Identify Spell Consume the Pearl?

The Identify spell needs a Material Component to be cast. This Material medium is a pearl worth at least 100 GP and an owl feather. Sometimes after casting a spell, the material component used in casting the spell is consumed. An example is seen with Revivify which requires 300 GP worth of Diamond that is consumed when the spell is cast.

The Identify Spell is an entirely different case. The Identify Spell does not have a qualifier and the material component is not consumed.

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