ADULT BLACK DRAGON D&D 5E
The Adult Black Dragon is one of the D&D 5E monsters. They provide myriads of traits, actions, legendary actions, and attributes. In this article, we will be expounding your knowledge about these monsters if you already know little about them. For those that are just getting started with D&D, brace yourself as we will guide you and hold your hand throughout this article so that you can better plan your next game.
TRAITS
Amphibious: Just like most amphibians such as toads, frogs, Salamanders, the Adult Black Dragon D&D 5E can breathe air and water.
Legendary Resistance (3/day): If the Dragon fails a saving throw, it can choose to succeed instead.
ACTIONS
Multi-attack: The Adult Black Dragon can display multiple attacks with its frightening presence and domineering character. It can make three attacks. One of the attacks is done with its bite and the two other attacks are accomplished by means of its claw.
Bite: Using the action of biting can make a Melee attack. +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw: By means of its claw, the Dragon can make a Melee weapon attack. +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: By means of its tail, the Dragon can make a Melee weapon attack. +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each and every creature which is selected depends upon the dragon choice which is within 120ft., of the dragon and also be aware of it should be succeeded on a DC 16 Wisdom saving throw or else it must become Frightened for 1 minute. A creature always can repeat the saving throw at the end of each of its turns, also ending the effect on itself on a particular success. Perhaps, if the creature’s saving throw is most successful or even the effect might end for it, always the creature is immune to the dragon’s Frightful Presence for its upcoming 24 hours.
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Acid Breath (Recharge 5-6): When the Adult Black Dragon exhales acid in a 60-foot line that is 5 feet wide, each creature in that line must make a DC 18 Dexterity saving throw. It will take 54 (12d8) acid damage on a failed to save or half as much damage on a stressful one.
LEGENDARY ACTIONS
The Dragon can also take three (3) legendary actions choosing from the following options. It is important to know that only one legendary action can be used at a time and only at the end of another creature’s turn. The exhausted legendary actions are restored at the start of each turn.
Detect: The dragon can make a Wisdom (Perception) check.
Tail Attack: The Dragon has the ability to make a tail attack.
Wing Attack (Cost 2 Actions): When the Dragon beats its wings, each creature within 10 feet of the Dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The Dragon can then fly up to half its flying speed.